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ShareWare OnLine 2
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ShareWare OnLine Volume 2 (CMS Software)(1993).iso
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bbsdoors
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bigrol12.zip
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SYSOP.DOC
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1993-04-01
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* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * *
* * * * * * * * * * * * BIG Rollers * * * * * * * * * * *
* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * *
---- BBS Setup ----
Put the following files in a directory (like: C:\PCB\DOORS\BIG).
BIGROL.EXE ..... The executable file.
BIGROL.CFG ..... The configuration file.
BIGROL.SC1 ..... Introductory ANSI Screen.
BIGROL.SC2 ..... Instructions ANSI Screen.
The program will make three other files the first time it is run, if they
are not already present:
BIGROL.BUL ..... A file that holds information for scores bulletins.
BIGROL.BLT ..... High scores bulletin - ASCII.
BIGROLG.BLT ..... High scores bulletin - ANSI.
A key file is made available when you register the game.
BIGROL.KEY ..... The registration key is available from Pleasant
Hill BBS, 615-334-9800. The initial release of
of Version 1.2 will not operate after 07-01-93
unless the key file is present.
Of course you will need a batch file so your BBS can run the program.
BIGROL ..... The command line is: BIGROL BIGROL.CFG
The first line in BIGROL.CFG tells the game where to find PCBOARD.SYS,
DOOR.SYS, USERINFO.DAT, DORINFOx.DEF, SFDOORS.DAT, CALLINFO.BBS or
CHAIN.TXT. This line should be something like: C:\PCB\PCBOARD.SYS
The second line of BIGROL.CFG gives your BBS name, and the third line
is the SysOp's name.
The game writes two high scores bulletins which give the names and scores
of the top ten players. (One bulletin is ANSI and the other is ASCII.)
The first line of BIGROL.BUL determines the name of the two .BLT files
that are made. For example, if you want to display these high scores
in Bulletin 5 on your board, then put "C:\PCB\GEN\BLT5" as the first line
in BIGROL.BUL. Then the program will write two BLT files: BLT5 and BLT5G
The name of the .BLT files should be no more than 7 letters (the program
adds a G to one of them).
Your batch file will look something like this:
CD C:\PCB\DOORS\BIG
BIGROL BIGROL.CFG
CD C:\PCB
Name the batch file "BIGROL" and put it where your BBS can find it.
LOCAL MODE: The game can be played in local mode (with no BBS
present). To play in local mode type: BIGROL LOCAL
In local mode the game uses information from DORINFO1.DEF. The
last line in that file tells how much time you have left in the
game.
DOS 3.0 or later is required.
The DOOR.SYS referred to here is the standard 52 line GAP (tm) file.
COM Ports 1-4 are supported on the standard IRQ's. If you have
changed the IRQ setting for your COM port to a non standard value,
then you may give Big Rollers that information on the command line.
For example, if you want to use COM1 and IRQ5, then your batch file
would have the command line: BIGROL BIGROL.CFG /5
or: BIGROL BIGROL.CFG /%IRQ%
The player must have ANSI.SYS loaded because the game uses cursor
positioning. The game checks for ANSI and color capability and
will not let the player in unless those capabilities are present.
Big Rollers has been tested and run successfully on a multinode
system running under DESQview and QEMM.
Maximum Baud rate for Big Rollers is 115,200. During initial
testing the game seemed to work better with modems that had
error correction capability.
BIG Rollers was designed and programmed by Joel Dunlap using
Microsoft QuickBasic4.5. Development of the game was facilitated
by the use of Door Frame v3.9, A BBS Doors Development Library by
Ted Freeman. Some of the input\output routines were based on the
work of Randy Benson. Testing in the PCBoard environment was
conducted by Danny Carter, SysOp of Pleasant Hill BBS. Testing in
the RA environment was carried out by Jason Langston, SysOp of
Deep Blue BBS.